The screenwriter Portal is afraid that his desire to make Portal 3 will make a discord in Valve

Screenwriter Eric Volpo (Erik Wolpaw), who attacked the two Portal, Half-Life: Alyx And Aperture Desk Job, At every opportunity, the desire to engage in a tricide voiced Portal. These statements should not be taken seriously. The specialist really wants to start work, but resources Valve limited.

On the air of the podcast My Perfect Console host Simon Parkin (Simon Parkin) noted that Volpo agreed to take part in the conversation, including because “he likes to put pressure on Valve, To start doing Portal 3". His interlocutor agreed with the approval and said that in fact, his statements about the trickel for the most part are comic.

This is really a joke. But the real reason [why we cannot start work on Portal 3] consists in a flat structure Valve. To do anything, it is necessary to take into account alternative costs. And no matter what right now happens in Valve, This requires selflessness and assistance. Moreover, voluntary.

https://bangobetcasino.co.uk/login/ Eric Volpo

According to him, he still burns the idea of ​​creating a third Portal, And with his antics, he promotes this idea to the masses. However, he is jokingly abandoned by specialists Valve work. He understands that such public statements can even lead to discord among the company’s employees.

Volpo I focused the audience’s attention on the fact that the staff Valve not as big as some believe.

The fact is that Valve – by no means a giant company. It seems to me that people sometimes think differently because of the excessive influence of Steam, but in fact there are not many employees employed in the organization. Human resources are needed to support Dota And CS: GO, And free nature Valve means that there are many experiments in its walls that simply fail. If you were inside Valve, You would consider that something is constantly happening here. And so it is.

Eric Volpo

The main idea of ​​the screenwriter is that Valve you always have to decide what to launch available resources. The question is not in money, but in the work force and the time that will be spent on a particular idea.

It was also a question of the frequency of the release of games from Valve. Eric Volpo understands that this factor could also influence the opinion of gamers that in recent years the process has slowed down. In the middle-end of the 2000s, the company rolled out a pile of products: two episodes Half-Life 2, pair Portal, Team Fortress 2, Two parts Left 4 Dead and many updates and DLC. “Perhaps we should stretch out the release of the games for another ten years, so that we have the impression that we began to make more!" – the screenwriter joked.

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