Review of the board game Game Dev Sim

About six months ago, while attending open lectures and thematic events on game development, I heard about the development of a seemingly similar game, but in a desktop version, from a Russian publisher – Game Dev Sim.
I’m not a serious board player myself, but later I played the prototype at open game libraries – I liked the idea, the gameplay was brisk, there was humor based on specific situations in game development (and on the topic of IT in general).

I recently purchased the release version of the game (sales only started at the beginning of this month) and played about 10 games solo and with friends.

How to give players the opportunity to loot korovans.

In fact, the box https://viper-casino.co.uk/mobile-app/ with the game proudly announces that this is the first board game whose gameplay boils down to developing your own game. Is that so?? Yes and no.

On the one hand, unlike the same Game Dev Tycoon, the main emphasis here was on the development process, production features, problematic situations faced by developers. The end result – what characteristics the game will have, whether it will become commercially successful – is not a victory condition.
On the other hand, the game is addictive with the signature gamedev feeling of permanent chaos and failure: missed deadlines, demoralization of the team, a bad streak in relations with investors.

Rules and conditions of victory:
Players (or a player, solo is also possible here) get control of one of four game studios (recognizable logos are one of the many Easter eggs to real phenomena and personalities of the industry).
Afterwards, they receive a game project that must be completed within 6 months. 1 month = 1 turn, when the player’s studio is not only engaged in the actual development, but also solves a bunch of related problems, some of which are extremely indirectly related to the flight of a game designer’s imagination – fending off patent trolls, organizing corporate parties, going to exhibitions.
In total, the game provides 60 unique playable situations where players are asked to choose one of 3 proposed options for solving a problem (or opportunity) that has arisen.
In each month, at least 4 are played out, thus the same situations do not emerge from game to game.
In order to cope with these problems (and even start developing a game), you need to hire a team in the available labor market. Specialists are represented both by direct developers – programmers, designers, game designers, as well as marketers (they are the ones who allow you to fill in 4 progress bars to launch a project – code, art, game design and marketing, respectively), and less obvious, but also very necessary specialties – PMs, scriptwriters, testers, producers, HRs and others.

Each studio has a monthly budget (depending on relations with investors), 4 office options for placement, team morale, money in the cash register remaining after paying all expenses.
And here the most interesting part begins – hiring all the specialists, as expected, does not work out due to the budget. Moreover, at first there are difficulties in hiring even the seemingly minimum required number of them. At the same time, it turns out that some money should be set aside to solve problem situations, existing specialists constantly have to be sent to solve other problems – as a result, you can easily find yourself in the middle of a game with a team on the verge of a nervous breakdown, an investor threatening to break the contract and a project that is 10 percent ready (in 3 months they came up with the name and designed the fonts).

In short, this almost permanent oh shit effect is present almost constantly in the first games and with increased difficulty (adjustable at the request of the players, there are 3 modes). In our company this has reached the level of loosing is fun, although perhaps not everyone will like it.

As a result, we have a game more about managing a team and development processes. Proper distribution of resources, assessing the value of individual specialists depending on the stage of development, bringing employees to the brink of exhaustion – all in order to ensure that the project is completed on time (and with the maximum set of additional features, if we want to beat competing players).
The material part of the box seems to be standard – the cards are thick and pleasant, there are a lot of them, the marker cubes are colorful and beautiful, there are also a lot of them. The visual style can be called simple, but it looks quite unique and juicy.

Will the game please everyone?? Definitely not – it will most likely surprise seasoned board players with little, and will not be suitable for principled fans of Monopoly, since you have to think – especially at first – moderately intensely (but, as mentioned above, it is not always necessary to get fun). If you try to sit people at a table with a game who are very far from games and the IT sphere in general, you can most likely also expect misunderstanding, since without its humor and recognition of Easter eggs, it certainly loses its style and charm, turning simply into an office management simulator.
However, minus the above categories, the game seems to be doing well with its potential audience. It’s especially nice that this is an original from a Russian publisher – of course, not AAA from the world of board games like those coffins of yours with Glumhavens, but it seems like its own idea.

Review of legendary games for DOS: Oregon Trail

Hello everyone, with you RofLanyar, and today I will start my blog on Stopgame.ru, in which I will talk about various games that I passed and which I sunk into my soul, one of which is Oregon Trail.

To begin with, I will explain to you how to find this game in the public domain and play it without restrictions. This is not needed: MS DOS, emulators, dancing with tambourine, sacrifice, etc.p. To do this, just drive “Oregon Trail Play Online” into Google and choose any site. Personally my choice is PlayClassic.Games.

So you launched the game. Before you is the main menu in which you need to enter the figure to the left of it to select an option. For the most part, the passage will consist of choosing an option. Here is the translation of the menu options from the screenshot attached above:
1. Hit the road
2. Find out about the path
3. View the top 10 Oregon path
4. Turn off the sound
5. Choose control options
6. End

Pressing "hit the road" 4 options will open in front of you:
1. Be a banker from Boston (the largest number of money from 3 grades, but the smallest multiplier of points at the end of the passage).
2. To be a joiner from Ohio (the average number of money and the average multiple of points at the end of the passage).
3. Be a farmer from Illinois (the smallest number of money, but the largest multiplier of points at the end of the passage).
4. Find out the difference between the classes (already described by me).

For this review, I will choose a carpenter, however, I would advise you for the first passage to choose a banker to familiarize yourself with the game.

After choosing a profession, you need to give a name to your character. I chose the name Roflan.

Then you need to call your companions. I decided to call them the names of our favorite authors Stopgame.ru

After giving the satellites of names you have to choose a month of departure (from March to July).

This choice will affect what clothes you need in the near future, t.To. If you choose July, then you are unlikely to go all the way until the winter, and if you forget to buy winter clothes before the cold, you will suffer from the whole detachment from diseases.
Before leaving, it is necessary to purchase supplies for further travel. In this game, in addition to the hardships of travels, animal hunting mechanics is also implemented for eating, so that you spend too much money on food is a bad idea. However, for hunting you will need considerable ammunition, t.To. With all due respect to the developers, the hunting mechanics are implemented so that it will be difficult to figure it out on the move, and the animals will not stand on the spot. By the way, in the game, shooting for running animals is well implemented well.

I called this store so because in it you can find everything that exists in this world. Here is the catalog of this store:
1. Cattle
2. Food
3. Cloth
4. Ammunition
5. Spare parts for your wagon (axes, wheels, shafts (you can take only 3 copies))
My check looks something like this:

I will advise you to listen https://signorbetcasino.co.uk/mobile-app/ to the cashier, t.To. He will explain to you how much anyone needs what. On the way, you will call in settlements where such stores will meet, however, be prepared for the fact that you will not have so much money, so from the initial $ 800 you should save a little money for the future. Believe me, this will come in handy.

After you leave the store, you will first meet the pixel landscape of your starting settlement, and after that you will be met by the screen selection screen.
In the white frame:
1. Weather (cold)
2. Health (good)
3. TEMP (peppy)
4. Diets (sufficient)

The following options are located under the white frame:
1. Continue the way
2. Check supplies
3. Inspect the card
4. Change TEMP
5. Change the diets
6. Stop relaxing
7. Try to hold a barter
8. Talk to people
9. Buy supplies

This map shows your route to the city of Oregon. It shows all settlements, as well as the relief throughout the route. Well, it’s time to advance!

This screenshot indicates the distance from the previous important point to the next, date, weather, information about the provisions and distance. We are going on.

In this section, I will indicate the dates of interesting events and, if possible, the distance traveled before their appearance.
March 3, 1848., 33 miles – Wess became infected with cholera. Interesting beginning ..
March 8, 1848. – the detachment reached the crossing of the Kansas River.

It is necessary to cross it. The screenshot attached below will be shown a window selection window.

River width – 634 feet
River depth – 5.6 feet
The weather is cold
1. Try to cross the river
2. Plug the wagon and try to cross the river
3. Go to the river on a ferry (for a fee) (this is what I advised to save money)
4. Wait to improve the conditions
5. Collect more information
For the safety of the detachment and my provision, I decided to always use the ferry. In this case, it cost me $ 5 and 3 days
March 11, 1848., 103 miles – the Kansas River is overcome, but, unexpectedly, snow was snowing. Well, at least I bought everyone for 2 sets of clothing. At the end of the day, Wess broke his leg ..
March 14, 1848., 122 miles – we almost completely spent the day waiting for the blizzard.
March 19, 1848., 149 Miles – Wess deserved the "Loser of the Year" Award. A fracture of the hand was added to the hollow and broken leg.
March 23, 1848. – the detachment reached a crossing through a large blue river.

River width – 227 feet
River depth – 2 feet
There is no ferry – we are overwhelming.
Somehow crossed the river, did not get stuck only with a miracle.
March 25, 1848., 206 miles – cattle completely exhausted. I had to waste 2 days.
March 31, 1848., 252 miles – the shaft was broken, I had to change, but we are a step away from the village
April 4, 1848. – The detachment reached the fort Kernay. How to buy a shaft in the reserve.

April 9, 1848., 393 miles – EBOBOLA was bitten by a snake. Ketya helped to suck the poison.
April 19, 1848., 537 miles – Wess broke his leg again. Lucky ..
April 20, 1848. – The detachment reached the rock "Chimney". Beautiful…

April 29-30, 1848. – One of the cattle received a wound while we got to the fort by Larah.

June 2, 1848. – the detachment reached a crossing through the green river. It seems that we did not go astray to Oregon, but it is possible that we still won’t reach, however, we will at least try

River width – 401 foot
River depth – 20.3 feet
The weather is good
We take ferry for $ 5 and 2 days
June 13, 1848., 1098 miles – Wess had already lifted up to break his bones. Almost every month he does something like that.
June 14, 1848., 1110 miles-we went astray and lost 1 day, but then we reached the stream of soda

June 22, 1848., 1169 miles – Flynn earned his first fracture. Poor fellow.
June 25, 1848. – The detachment reached Fort Hall. The most decent fort from us.

June 27, 1848., 1200 miles – Wess managed to exhaust himself. How!?
July 6, 1848., 1272 miles – due to the impassable path, we spent another 10 days. It seems that we will get to Oregon by the end of autumn, but the planned time is mid -October.
August 6, 1848., 1333 miles – Wess bite, and we did not move t.To. The provisions ended and we got lost.
August 10, 1848. – We got to the crossing of the snake of the river. Beautiful place surrounded by peaceful Indians.
River width – 1000 feet
River depth – 10 feet
The weather is good

We hire the Indians as assistants for 2 sets of clothing, and they help us cross. Today without incident.
August 17, 1848., 1405 miles – one unit of cattle died. F.
August 21, 1848., 1441 miles – the wheel of the wagon broke down, it was not possible to fix it, I had to replace.
August 25, 1848., 1465 miles – at night the thief stole 5 units. I understand this … There is no one to push the cart-you need to wait for a chance to exchange something for cattle.
November 19, 1848., 1465 miles – Wess died. Spam f.
November 21, 1848., 1471 Miles – Ebobola infected with cholera and died. Things are getting worse and worse, rations are scanty, cattle are only 1 head.
November 22, 1848., 1475 miles – KTCK suffers from dysentery.
November 23, 1848., 1479 miles – KTCK died. There are fewer people, but we are so close.
November 25, 1848. – Flinn and I reached Fort Boyce. It remains only to overcome the mountains and another 1 fort, and there is already the Oreon the closest. As soon as we left the fort with a new unit of livestock, it turned out that Flynn measles. In the evening of this day he died. I was left alone, and after all, a couple of months ago everything was relatively good. What happened!?
November 26, 1848., 1494 miles – so I began to fever me. Apparently my end is close. Apparently, I will not reach the goal.
November 27, 1848. – Here is my end. I died without reaching the goal. I was so close, but everything that I did was destroyed my comrades and nothing else. Goodbye, a cruel world.

Thus ended my passage for this review, but this is far from a creaking end of the game. You can reach Oregon-running along the Columbia River, participating in the mini-game to evade obstacles.

The calculation of points in the final

In the final of the game, glasses are calculated on the basis of how many members of the group survived, how much you have left, money, what a profession you had.

So my review is coming to an end, and I can only hope that I was able to interest you with my review-story on the topic of such a cult training game. I advise you to test it on your own and not be afraid of its age and type. Until the next blog!