Schreyer: The former head of Dragon Age worked at Ubisoft on the cooperative RPG about King Arthur

At the end of 2018, the former creative leader of the series Dragon Age Mike Laidlow (Mike laidlaw) joined Ubisoft Quebec and headed the production of a new game. What exactly did he do Laidlow V Ubisoft, We never found out: he left the company in January 2020.

As he writes Jason Schreyer (Jason Schreier), c Ubisoft Laidlow engaged in the development of role -playing playing name Avalon. It was a high -budget adventure, where legends about King Arthur and the knights of the round table were taken as a basis. The relevant world: fantasy with swords, magic and mythical creatures.

Sources Schreyer They say that https://superwinshubcasino.co.uk/ Avalon canceled Serzh ASCOE (Serge Hascoët) – former boss Ubisoft, The fate of all major games of the publishing house depended on whose whims. Like, ASCOE I really did not like fantasy, so I put it before Laidlow And Ubisoft Quebec extremely high bar – the game was supposed to become "better than Tolkien".

Production Avalon It was advancing well, the interlocutors say Schreyer. The game was offered by a cooperative multiplayer in the spirit Monster Hunter. Team Avalon It turned out to be shocked when ASCOE I strangled the project simply because he did not like fantasy surroundings.

The Game, Avalon, Was a Co-Op Multiplayer King Arthur RPG Inspired HeAVILY BY MONSTER HUNTER. PEOPLE WHO WORKED ON THE PROJECT SAID THEY WERE STOKED ABOUT THE TEAM AND THE PROGRESS THEY’D MADE. They Were Infuriated that it was Canceled Because Hascoët Care for the Setting

– Jason Schreier (@jasonSchreier) July 28, 2020

During 2019 Laidlow And Ubisoft Quebec tried to save Avalon And, for example, they changed setting – options with science fiction or Greek mythology were considered. But ASCOE chopped off all ideas and finally closed Avalon last fall. A few weeks later Laidlow He left Ubisoft Quebec.

How Schreyer reported earlier, from desires ASCOE It depended on extremely a lot: for example, he forced developers to abandon women-protagonists or at least reduced their screen time. Besides, ASCOE He loved games with towers in the open world-it is assumed that it was because of it that these elements turned into an integral feature of all blockbusters Ubisoft.

Large gaming companies always have a creative council that affects the development of projects with its solutions. But the case with Ubisoft special, because all this power concentrated in the hands of one person, not a group. Ubisoft Fired ASCOE After a series of scandals associated with accusations of harassment and inappropriate behavior.

Shreyer: Kotor is still engaged in Kotor remake, but it is unclear whether he will come out

So neither Embracer Group, Neither Saber Interactive Not shared by information about the updated Star Wars: Knights of the Old Republic, the game surrounded the rumor veil. The other day is an insider Jeff Grabb (Jeff Grubb) said that work on a remake is not being carried out. However, the reporter Bloomberg Jason Schreyer (Jason Schreier) does not agree with this statement.

Two sources Shreyer V Saber reported that the studio is still working to ennoble Knights of the Old Republic, at least for now. Later in the ex-volter, the journalist wrote the following: “I can’t say if the remake will come out in the end Kotor In fact, but, yes, two of Saber Interactive They told me that they are still working on Title ".

Canomet say the Kotor Remake Will https://trillonariocasino.co.uk/ Ever Actually *Come Out *, But Yes, Two People from Saber Interactive Tell Mee We’re Still On it, Despite Rumors that nobody IS working on the game. (Saber took The Project from Aspyr Last Year, As Bloomberg Reported then) https: // t.CO/PRNTT6IVAY

– Jason Schreier (@jasonSchreier) November 22, 2023

Recall, initially a remake Star Wars: Knights of the Old Republic was announced as a joint project Aspyr Media, Lucasfilm Games And Sony Interactive Entertainment. However, in 2022, the development was brushed Saber Interactive, And in 2023, it seems that it came out of the transaction Sony. This is the recent cleaning of all the references to the game in the official microblog, as well as the removal of the announcing trailer from the YouTube channel PlayStation. The departure of the Japanese confirmed Grabb:

This game is dead more dead, since, in my opinion, it cannot go out without a partner like Sony. The company is no longer involved in all this, but Lucasfilm I don’t like spending money on games anymore.

During the last conversation with investors, the head Embracer Lars Wingefors (Lars wingefors) refused to discuss Kotor. “I noticed that everything that I speak on this topic becomes headlines of articles, so this is my whole comment”, He dismissed.

Screenwriter Fallout: New Vegas returned to Obsidian Entertainment – No, not to work on New Vegas 2

The personnel of personnel in the gaming industry has long entered legends – the developers leave one studio, go to another, third. Sometimes they even return to a long -abandoned office many years later. For example, one of the creators of the chita fallout: New Vegas did .

John Gonzalez, One of https://betoddscasino.co.uk/ the scriptwriters of the 2010 post -holder RPG, announced his reunification with Obsidian Entertainment after almost 14 years of separation. According to the mark in LinkedIn, he took the post of creative director of the company. And so that gamers do not build unnecessary theories, Gonzalez Immediately made a reservation – about the sequel New Vegas There is no speech, it will take care of other projects.

Note that the contribution John Gonzalez V Fallout: New Vegas Undisputed-he was a narrative designer of the game, wrote the dialogs of Mr. House, Benny and Jes-Men, and also created several iconic quests, including the side task of the Come Fly with ME and their rocket. In 2011, shortly after the completion of work on DLC to New Vegas, The developer left Obsidian and joined K Monolith Productions, in the walls of which he put a hand in Guardians of Middle-Earth and Middle-Earth: Shadow of Mordor . However, c Monolith Gonzalez he also did not stay – after a couple of years he moved to Guerrilla Games, where he worked on the plots of Horizon Zero Dawn and Horizon Forbidden West as a narrative director.

Now Obsidian Entertainment It leads the final strokes on Avowed, the unusual spin-off of the Pillars of Eternity saga, which will be released on PC and Xbox Series X/S February 18. Journalists have already received an action-RPG press copy, but they will release reviews only on the 13th.

Schreyer: Kotor remake will definitely not come out in 2022

Bloomberg reporter Jason Schreyer (Jason Schreier) at the end of July said that the coming remake Star Wars: Knights of the Old Republic I got it into production hell and in the foreseeable future will not appear. Recent financial report of the holding Embracer Group, which includes the teams responsible for the project, could give timid hope that the release would still take place this year. However Schreyer insists-it is better not to dream of launching in 2022.

According to the mentioned report Embracer, a certain AAA project was transferred from one inner studio another. The name of the game is not indicated, but it is assumed that it is about Kotor, – According to the media, the remake is now engaged not Aspyr, A Saber Interactive. In the same report Embracer assured that the change of the developer would not affect the release time.

The PC Gamer website https://lisboa7casino.co.uk/ seized on the last detail of the document and published the news with the heading “Report Embracer It implies that a remake Kotor Still not postponed ". On Twitter of the publication, the link to the material is accompanied by the phrase “remake Knights of the Old Republic Still can go out this year ". Schreyer Retwitted the message and stated that the game "certainly will not come out this year".

The Knights of the Old Republic Remakes Absolutly Not Coming this Year. https: // t.CO/CG8O1MYITP

– Jason Schreier (@jasonSchreier) August 19, 2022

In the comments to Twit, the journalist added, they say, you should not hope for the release even in 2024. Previously, recall, Schreyer wrote that the realistic period of RPG exit is 2025.

Updated Star Wars: Knights of the Old Republic Create for PC and PlayStation 5.

EVEN 2024 IS Hishful Thinking Unless they Pare Down The Scope of the Project

– Jason Schreier (@jasonSchreier) August 19, 2022

Uncharted scriptwriter and canceled Star Wars playing a new game on Star Wars

In 2019, the scriptwriter of the first three license plates Uncharted Amy Hennig (Amy Hennig) opened the studio Skydance New Media, to create projects at the junction of cinema and games. As it turned out today, one of them will be a game in the universe "Star Wars".

As part of the partnership with Lucasfilm Games team Hennig will develop a cinematographic action camp with an original plot. There are no other details about the project yet.

I often described how to view https://avengers80casino.co.uk/ "Star Wars" In 1977, in fact, he rebuilt my 12-year brain, irreversibly forming my creative life and future. I am very glad to work again with Lucasfilm Games, to tell interactive stories about this galaxy, which I love.

Skydance New Media & @lucasfilmgames Are Teaming Up for a New @starWars Project! This Collaboration with #lucasfilm Games to Develop & Produce a Richly Cinematic Action -adventure Game Will Feature An Original Story in the Legendary #starwars Galaxy. Pic.Twitter.COM/UH8WFOCGLG

– Skydance (@skydance) April 19, 2022

The news is also curious because earlier Hennig Already engaged in an adventure game in Star Wars -In the mid-2010s, now a deceased studio Visceral Games Under the wing Electronic Arts cooked an action with a code name Ragtag. Hennig Leaded production. In 2017, the project was canceled-at that time EA I decided to abandon expensive blockbusters for one player in favor of multiplayer services.

We are very happy to work again with Amy. She has a team Skydance New Media there is talent and ambition to create a unique adventure on "Star Wars". Their vision of creating attractive cinema interactive entertainment makes this cooperation very exciting. We work hard with their team of experienced and talented developers and are looking forward to the opportunity to share details with fans "Star Wars", When the time comes.

Recall, this is not the only project Skydance New Media – The company also corps over the game in the universe Marvel. Everything is also very mysterious there – people involved in the project only said that this is a high -budget adventure with an emphasis on the plot.

Tomb Raider film adaptation will rely on the game of 2013

Apparently, the creators of the new film based on the famous adventure series Tomb Raider They want to distance themselves from blockbusters about the laru CROFT of the beginning of two thousandths with Angelina Jolie (Angelina jolie) in the title role and present the character in a new way. Just like it did three years ago Crystal Dynamics with a game franchise about the fighter fighter fighter.

Moreover, filmmakers even decided to take the film as the basis Tomb Raider 2013. At least, so the future performer of the role of Lara Croft claims Alicia Vikander (Alicia Vikander).

As the actress put it in an interview with Hitfix, the authors of the film, the premiere of which was scheduled for March 16, 2018, intend to show us the heart-rending story of the formation of the heroine. Moreover, in a rather "emotional" and "thoughtful" form.

July 20, 2016 165 first Forza Horizon 3 cars

July 21, 2016 "Detective Pikachu" will be https://bet9sgcasino.co.uk/ the first film adaptation of Pokémon

Tomb Raider

The best comments

To begin with, what is bad scenario as a whole, and if you take it as a story about Lara Croft, and if we consider it as a separate story? Here is the only stupid moment that I can remember is the murder of the main antagonist using the man’s ax, who was with Lara.
We go further, characters. How they needed to be disclosed if all attention is focused on the main character? And why? From the point of view of the plot, their availability is necessary, but the emphasis on anyone else, except Lara – why?

The very idea about the island of bad luck and Japanese demons is quite original, but the content of the game is trivial and clicked to tooth pain. Antagonist is a spherical evil cultist in a vacuum without any interesting replicas or actions. Characters – cardboard, I was not worried about any of them. Dialogs between them – make me develop it. “Lara, you’re okay? Yes, it seems I’m okay. Okay, Lara ".

It is not necessary to paint each character as if he is a chief hero, but at least make them more interesting for the player to worry about their salvation. Who was there in the party? Standard thick hawan, standard harsh African American, standard Damsel in Distress Japanese, a standard bad scientist who will betray everyone (that Whitman will become a traitor clear from the first frames with him), a standard harsh grandfather prick (I may feel something after his death if he appeared in more than two short scenes). Except Lara there only Rott and was more or less registered.

Firstly in 2013, it was said that the Larka family disappeared and she was left alone, in the next part, the dad of Larka shot himself almost with her (the bolt falls on his own vision of the world of the game in the last series);
Secondly the unrealism of the world … Somewhere in the middle of modern Russia, some nouns arrange a total genocide with support for combat helicopters. Where the authorities, the FSB, the Ministry of Emergencies, and so? Well, in a separate dialogue they would say that "everyone on ointments with local authorities and on our actions will close their eyes". But this is not. Well, about the genocide of the prisoners in Siberia during the USSR, the corpses of which are still lying here and there I don’t even mention it ..
Thirdly, in history, in history … there, for example, the antagonist cut out the symbols of the faith on the arm of the sleeping brother, this is how? How firmly you need to sleep?))) The keepers of secrets know that they will fly to wet, what they do? They sit in their wooden huts, make for some reason the wooden towers (go to the helicopters) and so on completely unnecessary nonsense, so that it is courageously and pointless to die. This is under the chapter who has passed the floor of the world for hundreds of years and has just a ton of experience in survival, he managed to maintain his community for centuries. And he does not look like a naive fool, but a completely adequate man who looks soberly at the world. For hundreds of years, the community had to degenerate a long time ago, it means that once it has existed, then the connections with the outside world should fully maintain, right there they live outside the world. And in general, what is the point of keeping a secret if it is better to preserve the army of immortal heroes, and indeed the influence of the artifact drives everyone crazy, so the point of protecting it in general if it, by definition, destroys all the encroachments. Well, other similar unrealistic garbage. With logic of modern games, everything is very bad in general.
Well, the naivety and childish gaze of Larka let it be a game convention of OK))

I misunderstand how they chose her for the role of Lara and what place they thought. This is a sex symbol, not a board. Well, damn it is a board and okay, there is no breast, but they are also thin and unsportsmaning and not flexible and the threat is not read in the eyes along with seductiveness.

Because in this particular part, the Russians look more “villainous”-than some kind of city of Kitezh and an abandoned Soviet base.

there the topic of the quality of the script pratchet was raised. And since the 2nd part is still in memory, then went through it. But as far as I remember, in the 1st part, there are also not a little jamb, but I already poorly remember the moments of the game and stories in order to also walk along it.

The screenwriter Portal is afraid that his desire to make Portal 3 will make a discord in Valve

Screenwriter Eric Volpo (Erik Wolpaw), who attacked the two Portal, Half-Life: Alyx And Aperture Desk Job, At every opportunity, the desire to engage in a tricide voiced Portal. These statements should not be taken seriously. The specialist really wants to start work, but resources Valve limited.

On the air of the podcast My Perfect Console host Simon Parkin (Simon Parkin) noted that Volpo agreed to take part in the conversation, including because “he likes to put pressure on Valve, To start doing Portal 3". His interlocutor agreed with the approval and said that in fact, his statements about the trickel for the most part are comic.

This is really a joke. But the real reason [why we cannot start work on Portal 3] consists in a flat structure Valve. To do anything, it is necessary to take into account alternative costs. And no matter what right now happens in Valve, This requires selflessness and assistance. Moreover, voluntary.

https://bangobetcasino.co.uk/login/ Eric Volpo

According to him, he still burns the idea of ​​creating a third Portal, And with his antics, he promotes this idea to the masses. However, he is jokingly abandoned by specialists Valve work. He understands that such public statements can even lead to discord among the company’s employees.

Volpo I focused the audience’s attention on the fact that the staff Valve not as big as some believe.

The fact is that Valve – by no means a giant company. It seems to me that people sometimes think differently because of the excessive influence of Steam, but in fact there are not many employees employed in the organization. Human resources are needed to support Dota And CS: GO, And free nature Valve means that there are many experiments in its walls that simply fail. If you were inside Valve, You would consider that something is constantly happening here. And so it is.

Eric Volpo

The main idea of ​​the screenwriter is that Valve you always have to decide what to launch available resources. The question is not in money, but in the work force and the time that will be spent on a particular idea.

It was also a question of the frequency of the release of games from Valve. Eric Volpo understands that this factor could also influence the opinion of gamers that in recent years the process has slowed down. In the middle-end of the 2000s, the company rolled out a pile of products: two episodes Half-Life 2, pair Portal, Team Fortress 2, Two parts Left 4 Dead and many updates and DLC. “Perhaps we should stretch out the release of the games for another ten years, so that we have the impression that we began to make more!" – the screenwriter joked.

Screenshot walkthrough L.A.Noire Part 1

My name is Billionyx and I run a section on screenshot walkthroughs (although I took a long break and am not doing this yet, but that’s not the point)! I won’t explain what this is, because.To. this is clear from the title, and now you will see everything for yourself! I was curious how my column would be received in Stopgeimgrad and, in fact, here I am! And I will show you a magnificent detective L.A.Noire, so that if this format suits you, I have something to show and tell you ^_^ Well, I think that’s enough chatting, we can start!

Oh yes, this is still a walkthrough, a perverted form of let’s play, if you like! However, there are spoilers in the material, please be aware!

Los Angeles! City of cars..

… and terribly drawn hairstyles!

And when night falls, it’s simply impossible to look at this graph! But this is where our hero was brought!

We arrived at the alley where the crime was committed!

So, one of the main features of the game is the ability to pick up all sorts of garbage and twirl it

I absolutely loved this feature the first time I saw it ^_^

There are also magic newspapers here, if you look closely at them, a portal to the past opens and you can see what was happening at that moment!

A very strange function, in my opinion -_-

And here comes our hero – Cole Phelps!

He has a notebook that https://ufa800casino.co.uk/ we will look at SOOOOO often!

So, we found the murder weapon (a gun) on the roof of this building… and I’m going to pick it up!

We came to the gunshop to find out who bought this gun and where he lives!

Heading to the suspect’s house!

Arriving at the scene, we politely asked the suspect to surrender, he, no less politely, asked us what exactly he was accused of! After a short explanation, the suspect surrenders, I pick up a randomly dropped cap and, t.To. we are just patrolmen, this is where we end the mission!

Now flashbacks have begun, telling us how our GG arrived at the “officers academy”!

The radio told us that someone started shooting not far from us!

Well, we went there!

They took a shotgun and started shooting everyone left and right!

Praised the partner who did nothing and ended the mission!

Flashbacks again, where Cole dreams of what a cool officer he will be!

I mean, my partner and I are going and we’re bored! They decided that they should take someone and put them behind bars!

Found a random tramp and chased him!

You’re accused of… ummm… wearing terrible trousers! Yes, that’s right >_>

Flashback telling us about Cole’s studies at the academy!

Aaaand…that’s all! Until next time ^_^

P.S. People have already scared me that the audience here is very specific! So, just in case, I’ll say goodbye to you ^_^

L.A. Noire

Best comments

I have only one question: who needs it?? You don’t properly retell the plot, you don’t explain how the riddles are solved, your opinion is a grain here… And who do you hope to interest in the end?

And that my post, which I originally wanted to write here, will be my last post, and that you will personally ban me..

Triple facepalm.
Ivan Loev, aka Fen, is just one of the authors of the site, but he writes here on Blogs very often, and there is no achievement in the fact that he answered you. And they ban you here only if you break the rules of the site (yes, imagine, there are rules here). So I’m very interested in who told you this. Are you really from KaNoBu?? There are such drug addicts sitting there?))

However, it is uncomfortable to read; watching is even more inconvenient (in my purely personal feeling), so if I were you, I would think about the format globally. Do you want to write a walkthrough with a retelling of the plot?? Well, write, and attach screenshots separately in batches. Do you want to write reviews or something more monumental (stories of the series in the text?) – well, write like that, but let it be text with screenshots inserted in several places, and not a mountain of pictures, barely diluted with separate, loosely connected sentences. Well, or let it be a full-fledged video.

Yes, I suppose someone dug up an old profile and decided to litter the blog. It can’t be that bad. There’s no point in even answering him

No, well, if that’s what you intended, then, of course, my bewilderment and the rating of the topic are not indicative and not informative.

Schreyer: Activision can abandon the annual production of Call of Duty

Bloomberg reporter Jason Schreyer (Jason Schreier), on the terms of anonymity, spoke with employees Activision Blizzard About the merger with Microsoft. We tell you what he found out.

Workers expect Phil Spencer (Phil Spencer) will be a stronger leader than Bobby Kotik (Bobby Kotick). Like, there are examples in the person Double FinE Productions And Obsidian Entertainment, which are under the wing Microsoft retained autonomy.

High -ranking developers from Activision discussed the rejection of the annual release of games of the series Call of Duty. Many in the company believe that this will help to strengthen the franchise – especially after a weak start Vanguard. In addition, the slowdown in production will allow developers to get rid of overtime and open the scope for working on other entertainment.

Some employees are afraid that absorption will lead to a reduction in jobs. However, according to Cat, Microsoft seeks to keep as many people as possible.

Other employees will not be happy in the walls of the new maternal company until they will pay a fair salary. In particular, this applies to the quality assurance department, where, according to eyewitnesses, they pay less than the subsistence level.

Inside Activision Blizzard this Week:
– Lots of Cautious Optim ABOUT THE MERGER and KOTICK Being Gone
– Excitesent for More Creative Freedom Under Xbox
– Fear of Layoffs
– Call of Duty Cold Ditch Thearly Release Schedule
New Story: https: // t.CO/QFTBLHXUZZ

– Jason Schreier (@jasonSchreier) January 20, 2022

January 21, 2022 Tom Henderson: Dragon Age 4 will be released no earlier than 2023, and the new Need for Speed ​​in September or October 2022

January 21, 2022 Phil Spencer and Bobby Kotik want to resurrect some old Activision franchises

The best comments

Everything is relative. Vanguard The worst sales code over the past 14 years, only for any other publisher such sales would be a holiday.

And if about the quality of the game itself, then the new MW was normal, Clod War is a little worse, but not critical. Everything is relative, and you need to understand what exactly to compare. -_-

Of course, after all, GEARS is the same competitor COD, who is a competitor to Doom, who is a competitor Halo)))

In COD: MW was a cool multiplayer, but a lousy plot. Cold War had a cool plot, but a lousy multiplayer. There is no one and the other in Vanguard.

It is time to slow down the https://betarnocasino.co.uk/ conveyor witch. Honestly, now I don’t take what and when it happened, because there are a lot of them.

The investigation follows from this: to give infinity and trander to make the next game together (not to try to help as it is like in a vangard, namely, to work for a couple). Inf- works with multiplayer, tray- with a plot

What is complicated there, 17 years already plowing without stopping.

How many years – so many games.

If they still increase the interval between Halo outputs, then the next part will come out … approximately never.)

3-4 years is a normal development cycle in the current realities. And not 1.5 years in emergency mode, by throwing money and the number of employees.

Rivet skins for overwhelming?

In addition to recent thoughts, all these are shooters with an eye on the cooperative and multiplayer, they have a common target audience

Here’s what, and the multiplayer I would give the trash of the Arch, what we got in BO3.

Maybe the old games made by Activision with the purchase of Microsoft will adequately cost in digit. And then you look at the price tags of the same two “Soldier of Fortune” and “Star Trek: Elite Force” in GOG in rubles-it somehow becomes sad = x

If the games will come out the level of the vangard, everyone will have absolutely shown who and how much did them. And it is precisely to avoid this that it is worth increasing the development cycle, and give some time to think through the concepts/mechanic.

Workers expect Phil Spencer will be a stronger leader than Bobby Kotick. Like, there are examples in the person of Double Fine Productions and Obsidian Entertainment, which under the wing of Microsoft retained autonomy.

Of course, I believe in St. Filimonia, but the phrase sounds somehow strange. He likes the version of the employees will be a strong leader in this studio, because he did not interfere in the inside of other studios?

-Okay boys, do something there, I will not climb-a strong leader!

You watch the exception of the rules, not the whole series. In May 2019, a trace of Hahammer was removed from the development of a witch from the development of a word and put a tracer due to a conflict with Rayven. The thief remained before the Kold’s exit remained about 1.5 years, and Vangard was about 2.5 years before the release of Vangard. And before that, from 2014 to 2019, all the games of the series have been with the development cycle for three years.

Maybe someone can explain why everyone believes that the interval of two years between the outputs of the parts will benefit the series? I definitely don’t believe in it.

In addition, the slowdown in production will allow developers to get rid of overtime and open the scope for working on other entertainment.

I would also say that an increase in the development time of the kranch will be canceled.

Now the code is being developed by three studios – trailer, trace of Hams and infinity Ward. Each studio is now making the game for 3 years. And if they give them a gap a year between games, then each code will be developed for 6 years? Personally, I doubt this situation. The more likely that one of these studios will be removed from the main development, and all the rest will be given 4 years.

But that 4 years of development, that 6 years will also increase the cost of playing the game, which in turn will play that more bold and innovative solutions will automatically cut into the root, t.To. They can lead to loss of profit. Yes. This is a code. It is sold in large circulations. But spend 100 thousand. and earn 500 thousand. or spend 100 thousand. and earn a million, especially if you spent a non -fiber amount before? Of course, I understand that some believe that Phil has an endless amount of money, but firstly, most likely, this is not the case, and secondly, in this industry they spend money in order to earn it (this is a turn!).

Or is it something from the category, the games will be the same quality, but they will not be released every year, and everyone will be happy because once every two years this is not a conveyor?

Many in the company believe that this will help strengthen the franchise – especially after the weak start Vanguard

Only Vanguard? And the guys are full of optimism.

For Microsoft, it makes sense to at least expand the interval between Halo, GEARS of WAR, COD and what is ID there so that the games of similar genres do not compete

Fila’s actions resemble the plot of the work “Spartak”.The liberation of developers from the oppression of the unfair publisher.As far as I understand, the MIKs have a couple of tens of billions in the budget for the acquisition for this year so we are waiting for new purchases.

There is no place here. Review Tell Some Story: Foz-a plot shooter from the Samara Indi-Worker

The third day, in the selection of a respected Dedspasito, I met among others the mention of Tell Some Story: FOZ-a cinematic plot shooter from the Samara Indi-developer. The project is not particularly known, but meanwhile it is very good and worthy of attention not only because it was done by one person, our compatriot (and someone completely a fellow countryman), so I will try to motivate a review if I have not stooped the discount. Thinking?

This review was previously published on another resource.

However, before I start, reader, ask yourself one truly important question: I am trembling or the right to reset [face]? If the question itself or something in its formulation seems unacceptable to you, it is better to turn back, swear in the game [a lot] .

After such a disclaimer, it is strongly impossible to resist (if not difficult, open screenshots in the article and read the game text, so you will get a more complete idea of ​​the game).

Tell Some Story: Foz is a plot shooter and you should first tell about the plot. Even in the prolon, the protagonist, the operated person of the 8th PD, the focus loses in a car disaster, who looks more like a setup, wife and sister, after which, having gained more air, dives to the bottom of the bottle. And the story itself begins with the fact that the brother of Fosa with the whole family and the unsuccessfully tired waiter is shot straight at the birthday of his brother, where the fosom himself did not have time. To compare the young nephews packed in bags for corpses and the words of his brother, who on the eve of complaining that his office was engaged in natural genetic engineering, is not difficult even on the run. FOZ is forced to run because the brother’s apartment, where he comes in searching for traces, at first attacks the special forces of an unknown corporation, and then they completely explode, and they set a boss-vertone (so far insistent, but we will meet).

Then it happens that it is customary to call Nuar, it is more correct to call hard-beld, and in fact-an ordinary action movie, when the FOZ, with the help of friends, old and newcomers, makes the offenders blood feud under the guise of justice in the most painful way from the largest calibers at their disposal.

The brother, by the way, is the name of Linkard and FOZ logically reduces the name to Link, so it will not be a great contradiction against the truth that the whole game is revenge for Linka; Well at least not Lupard.

Once again, it will pass https://lottomatcasino.co.uk/ through keywords: Lost the Cool family Cop, Noir Megapolis Happy night, evil corporation, Selling colleagues, revenge. Nothing reminds? And if you add a slowdown and black cloak?

TSS: F Like his senior comrade offers the player Kinematographic action from a third person for 8-10 hours (I played almost twice as much, and not only because I farm the endings). Famous jumps in Slow-Mo-Mo-Mo-Ma-Mat, the Board of Berett and other things in the spirit of John Wu were not brought-although the slush itself, as I said, is like wools of dense fights-but there are small, but pleasant sections with a helicopter or pursuit of jeeps with Tire in the spirit!), designed to dilute the shootings with the enemy in narrow corridors and slightly more spacious halls with obligatory columns (see. Below), behind which, like any other obstacles, the protagonist can hide to fire around the corner. This cautious tactics, however, are not a panacea at all, local boobs are by no means so booby, can go around, go around or catch when you lean out, and they sting it painfully, and the hero is by no means augmentated terminator, lives three or four hits, and a shot and one is able to send it to checkpoints (there is no manual preservation, only a car).

Ganpley is made perfectly, the arsenal is extensive, from pistols to machine guns with a silencer, and pleases with diversity, each gun shoots and sounds in its own way, some have a body kit, more for beauty, but they made a dark level for a flashlight. The only spoon of a tar is that the weapon is given to the mission without any choice and change the issued, taking away from the body, for example, a shotgun instead of a sniper cannot.

Shooting is not the only entertainment, moreover – to the last levels, entertainment is not even the main. Fosu in his investigation has many running around the city and even more communication, and shootings in the first half of the game are extremely rare. The city, H-City is another version of the noar megalopolis in its cyberpunk version: constant rain, the autumn wind throws garbage in the face, and the darkness of the streets dilute the screaming neon signs of bars, brothens and offices, in poor quarters-flames of barrels, but nothing is able to overcome the hearts of heart, only in the final over the h-city The sun is symbolically and the first snow comes. Tramp and Torchi are warming up barrels, from time to time “pleasing” with a quote from Sun Tzu in the retelling of Rabinovich. Thinking?

From the Golden Fund of Game Quotes:

Rain is the tears of angels who mourn innocent souls. So they try to save them, because when the soul leaves the body, she cannot understand where the sky.

But Indidi falls all the time (I still did not understand, this is such a sophisticated banter that the Pokemon of Pokemon instead of a football player or should be NDIDI). One of the best levels of the game, laboratory laboratory, where FOZ observes experiments on captive roots.

Other interlocutors of Fosa are secondary characters, of which there is a considerable armful, both helping the main character to make their revenge, and obstructing, everyone loves to chat with nonsense. The dialogs are abundantly flavored with non -normative vocabulary and local slang (see. Above), rather delusional, and even voiced in the machine way, but the game sounds organically, because the game itself is delusional and, as it happens with in a good delusional games, contagious in your delirium, so you very soon get to speak [I was very surprised] with the stress on U U, imitating the monotonous Google volunteer. The characters are extremely colorful, who do not take. For example, there is, for example, Woody Smok with a Zadrot Statka, who mastered four aggregate states, albeit not by his own initiative, a steep policeman-gay and his young cartridge, an extremely polite, but rapidly emitting chief doctor, [an inadequately understanding person] with a machine gun Yars or the owner of the underground casino Doter,-but many of them!

Glorious guys (from left to right): Pokhchah Fos, Lee Khoy, Elya Panis, Segalsky choir, Lax Badgan, Rick Seka and Woody Smok. One of them will die, the second will cease to be a person in the usual sense, the fate of the rest depends on the ending player chosen by the player.

My favorite is Lem Bobach, the owner of the salon with elite Swings And ChatersAnd, a fearless pilot [impossible to reproduce, without violating the rules of the site] Airlines and drama-king, dying with such pathos that stones and Chuck Norris sobbed.

All this is packed in stylish angles, borrowed from the best directors of Hollywood and leading gameded gaming industry. Still, the green filter was shot more often.

Postmodern gloriously thinked at the local dance floor. The game has a lot of quotes and borrowings not only from other games and cinema – climbing the stairs of the skyscraper FOZ recites: “I found out that I have a huge family”, in any lobby with the elevator there will be two rows of columns, the hero has a black cloak and a sports bag – Billy Harrington, UPCh and Maddison (as well as other celebrities. Russian Twich-Ural, of which I learned about anyone), however, to the frank parody and the shameful tag "Memes" TSS: F is not rolling. These are rather bonuses, wink at their own, which do not serve as an end in itself, but complement the narrative or loom somewhere on the periphery, except in the first 20-30 minutes, from habit, you can catch an overdose. By the way, the game also does not shy to give a healthy pathos, although it is possible that I took on another meta-irony for stars in the sky.

Summing up, Tell Some Story: FOZ is a story about revenge … No, the story of the Avenger. And the story is excellent. Yes, here instead of photorealistic graphics are station, and [lost] the balance between dialogues with runaways and shootings, but there are as many ends, which some AAA only dream of, a good story with bright characters, cinema production and exciting shootings. Thinking? There is nothing to think here, go play. Here you have again 👉 link 👈 just in case, there is a demo there.

Okay, in fact, the project will not be specific to everyone, but at least it deserves at least, at least as the same, rare – in fact, not so rare, you just need to look at the wrong place where all the fingers are poked – the case when it is worth supporting the domestic developer. Well, as for me, this is a clean, distilled roof, the next Camelot game.TDM I take without looking.

Do not forget about the scene after the credits, it is [amazing in its surprise]; transfers the game to a completely different plane.