Schreyer: The former head of Dragon Age worked at Ubisoft on the cooperative RPG about King Arthur

At the end of 2018, the former creative leader of the series Dragon Age Mike Laidlow (Mike laidlaw) joined Ubisoft Quebec and headed the production of a new game. What exactly did he do Laidlow V Ubisoft, We never found out: he left the company in January 2020.

As he writes Jason Schreyer (Jason Schreier), c Ubisoft Laidlow engaged in the development of role -playing playing name Avalon. It was a high -budget adventure, where legends about King Arthur and the knights of the round table were taken as a basis. The relevant world: fantasy with swords, magic and mythical creatures.

Sources Schreyer They say that https://superwinshubcasino.co.uk/ Avalon canceled Serzh ASCOE (Serge Hascoët) – former boss Ubisoft, The fate of all major games of the publishing house depended on whose whims. Like, ASCOE I really did not like fantasy, so I put it before Laidlow And Ubisoft Quebec extremely high bar – the game was supposed to become "better than Tolkien".

Production Avalon It was advancing well, the interlocutors say Schreyer. The game was offered by a cooperative multiplayer in the spirit Monster Hunter. Team Avalon It turned out to be shocked when ASCOE I strangled the project simply because he did not like fantasy surroundings.

The Game, Avalon, Was a Co-Op Multiplayer King Arthur RPG Inspired HeAVILY BY MONSTER HUNTER. PEOPLE WHO WORKED ON THE PROJECT SAID THEY WERE STOKED ABOUT THE TEAM AND THE PROGRESS THEY’D MADE. They Were Infuriated that it was Canceled Because Hascoët Care for the Setting

– Jason Schreier (@jasonSchreier) July 28, 2020

During 2019 Laidlow And Ubisoft Quebec tried to save Avalon And, for example, they changed setting – options with science fiction or Greek mythology were considered. But ASCOE chopped off all ideas and finally closed Avalon last fall. A few weeks later Laidlow He left Ubisoft Quebec.

How Schreyer reported earlier, from desires ASCOE It depended on extremely a lot: for example, he forced developers to abandon women-protagonists or at least reduced their screen time. Besides, ASCOE He loved games with towers in the open world-it is assumed that it was because of it that these elements turned into an integral feature of all blockbusters Ubisoft.

Large gaming companies always have a creative council that affects the development of projects with its solutions. But the case with Ubisoft special, because all this power concentrated in the hands of one person, not a group. Ubisoft Fired ASCOE After a series of scandals associated with accusations of harassment and inappropriate behavior.

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